Almost every game theory question in these papers is a payoff matrix with one of four questions attached: is there a dominant strategy, what survives elimination, where is the Nash equilibrium, and what is the mixed equilibrium. This guide turns those into one routine you can run on any matrix, and adds the backward-induction method for games played in turns.
The decision makers: two firms, two prisoners, a buyer and a seller.
What each player can choose: confess or stay silent, high or low price, enter or stay out.
What each player gets for every combination of choices. The key point: your payoff depends on what the other player does too.
One player (the row player) picks a row, the other (the column player) picks a column, at the same time. The cell where they meet lists both payoffs, row player's first.
In the matrix alongside, if Firm A plays High and Firm B plays Low, A gets 1 and B gets 8. Get this order right before anything else; it is the most common slip under exam pressure.
| B: High | B: Low | |
|---|---|---|
| A: High | 5,5 | 1,8 |
| A: Low | 8,1 | 2,2 |
Steps 1 and 2 are shortcuts: they make the game smaller and never remove a Nash equilibrium. Step 3 always works for pure equilibria. Step 4 is guaranteed to succeed: Nash proved every finite game has at least one equilibrium, possibly in mixed strategies.
Pick a classic game or type any payoffs (up to 3×3). The solver runs all four steps live. Underlined numbers are best responses, and gold cells are Nash equilibria. Step through the elimination one strategy at a time and watch rows and columns grey out.
| Stay silent | Confess | |
|---|---|---|
| Stay silent | , | , |
| Confess | , | ,Nash |
Payoffs are years in prison (negative). Confessing is better whatever the other does, so both confess, though both staying silent would be better for both.
Prisoner 1: Confess is strictly dominant: best whatever Prisoner 2 does.
Prisoner 2: Confess is strictly dominant.
Both have strictly dominant strategies, so (Confess, Confess) is a dominant-strategy equilibrium: the game is solved without thinking about the other player at all.
One cell where both payoffs are underlined: (Confess, Confess) with payoffs (−5, −5). At each, neither player can do better by changing strategy alone.
The equilibrium (Confess, Confess) is not Pareto optimal: another outcome would make both better off. Individually rational choices lead to a collectively worse result, the signature of a prisoner's dilemma.
This game has no fully mixed equilibrium: its equilibrium is in pure strategies (a dominant strategy makes mixing pointless).
A strategy is strictly dominant if it gives a strictly higher payoff than every other strategy, against every choice of the opponent. Weakly dominant means never worse and sometimes better. If each player has a strictly dominant strategy, playing them is a dominant-strategy equilibrium, and it is always a Nash equilibrium too.
A rational player never plays a strictly dominated strategy, and knows the other player won't either. So cross dominated strategies out, and in the smaller game new ones may become dominated. Repeat until nothing more can go. If a single cell survives, the game is dominance solvable.
Only eliminate strictly dominated strategies. Removing weakly dominated ones can depend on the order you remove them in, and can delete a Nash equilibrium.
In matching pennies, whatever you do, the other player wants to switch, so there is no pure equilibrium. The answer is to be unpredictable: play each option with some probability. The trick for 2×2 games is counter-intuitive but always the same:
Asha's probability depends only on Ravi's payoffs. If Ravi's payoff from the film rose, Asha, not Ravi, would change her mix. A classic exam twist.
When players move in turn, draw a game tree and solve it backwards: start at the last decision, work out what that player would actually choose there, replace that branch by its outcome, and move up a level.
A challenger decides whether to enter a market. If it stays out, it gets 0 and the incumbent keeps a monopoly profit of 10. If it enters, the incumbent either fights a price war (−2 for the entrant, 1 for itself) or accommodates (3 and 4).
The subgame perfect equilibrium is (Enter, Accommodate). The incumbent may threaten to fight, but the threat is not credible: once entry has happened, fighting would hurt it.
Moving first can be valuable because it commits you: the Stackelberg leader sets a high output that the follower then has to accept. Credible commitment (capacity built in advance, a contract, burned bridges) is how threats become believable.
| Game | Story | Pure Nash equilibria | Mixed? | Lesson |
|---|---|---|---|---|
| Prisoner's dilemma | Confess or stay silent | 1 (both confess), from dominant strategies | No | Individually rational, collectively worse: not Pareto optimal |
| Battle of the sexes | Meet up, different favourites | 2 | Yes (3 equilibria in all) | Coordination with a conflict over which outcome |
| Matching pennies | One wants to match, one to mismatch | 0 | Yes, 50–50 each | Pure conflict: be unpredictable (zero-sum) |
| Chicken (hawk–dove) | Who swerves first | 2, one player backs down in each | Yes | Commitment and brinkmanship |
| Stag hunt | Cooperate for a big prize or play safe | 2, one better for both, one safer | Yes | Trust and coordination failure |
Fractions like 2/3 are fine.
One attempt each. Read the explanation even when you get it right.
Row player chooses rows; each cell is (row payoff, column payoff), row first.
Best against everything the opponent might do. Both dominant ⇒ dominant-strategy equilibrium (also Nash).
Cross out strictly dominated strategies, repeat. Never removes a Nash equilibrium. Only strict dominance.
Mutual best responses. Underline each player's best payoff against each opponent move; double underline = equilibrium.
Choose your probabilities to make the opponent indifferent. Every finite game has an equilibrium, possibly mixed.
Backward induction from the last move. Subgame perfect equilibrium rules out non-credible threats.
From UGC NET, IIT JAM, GATE and CUET-PG: payoff matrices to solve for pure and mixed equilibria, games with no pure equilibrium, the prisoner's dilemma, battle of the sexes and a sequential entry game.
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